Thank you for sharing!

Your article was successfully shared with the contacts you provided.
Three men illegally bypassed anti-piracy controls when they developed free technology to let computer users play some games against each other online without using the gamemaker’s own system, a federal appeals court has ruled. Attorneys for Tim Jung, Ross Combs and Rob Crittenden had argued that the trio engaged in allowable “fair use” because they had legally bought the games and were not profiting from the bypass technology, called BnetD. Although the trio could have used Blizzard Entertainment Inc.’s Battle.net game service for free, they found it frustrating and preferred the dozens of additional features available through the BnetD technology they had developed, their lawyers said. Blizzard claimed that BnetD, which the trio also distributed to others over the Internet, disabled controls meant to ensure that players used a non-pirated copy of the game. Thursday’s ruling by a three-judge panel of the 8th U.S. Circuit Court of Appeals upholds a lower court’s finding that the trio violated the 1998 Digital Millennium Copyright Act as well as software license agreements by helping people bypass Blizzard’s system for playing multiplayer games like Diablo and StarCraft online. The defendants were barred from further distributing the technology. Combs and Crittenden are identified in the ruling as computer programmers, and Jung was listed as a systems administrator who also heads Internet Gateway, an Internet service provider. According to the ruling, the Battle.net service has nearly 12 million active users who spend more than 2.1 million hours online per day. Blizzard, which did not return messages Friday seeking comment, had lauded the earlier ruling last October by U.S. District Judge Charles Shaw for “sending a clear message that creating unauthorized servers which emulate Blizzard’s Battle.net servers is without question illegal.” “We have worked hard to provide gamers with a free, safe, secure, reliable environment on Battle.net, and this ruling is a strong validation that we are justified in protecting and ensuring the integrity of our game service,” said Mike Morhaime, Blizzard’s president and co-founder. The Electronic Frontier Foundation, a San Francisco-based civil liberties group that helped represent the trio, has said the ruling enabled Blizzard to force consumers to use its servers regardless of whether they want to. The decision “essentially shuts down any competitor’s add-on innovation that customers could enjoy with their legitimately purchased products,” EFF staff attorney Jason Schultz said in a statement. “This decision will slow investment and development in that field.” Schultz did not return a message left Friday on whether the foundation planned to appeal. Copyright 2005 Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten, or redistributed.

Want to continue reading?
Become a Free ALM Digital Reader.

Benefits of a Digital Membership:

  • Free access to 3 articles* every 30 days
  • Access to the entire ALM network of websites
  • Unlimited access to the ALM suite of newsletters
  • Build custom alerts on any search topic of your choosing
  • Search by a wide range of topics

*May exclude premium content
Already have an account?


ALM Legal Publication Newsletters

Sign Up Today and Never Miss Another Story.

As part of your digital membership, you can sign up for an unlimited number of a wide range of complimentary newsletters. Visit your My Account page to make your selections. Get the timely legal news and critical analysis you cannot afford to miss. Tailored just for you. In your inbox. Every day.

Copyright © 2020 ALM Media Properties, LLC. All Rights Reserved.