Technology, Media & Telecoms: A virtual reality
The populations and economies of virtual worlds - online, 'massively multi-user' digital environments - are already larger than those of some nation states. They are also growing at an explosive rate. Academics currently specialising in the area suggest that the total, real-money value of transactions in the leading virtual worlds last year was more than $2bn (£1bn). And while analysts like Gartner have rightly played down some of the wilder predictions for virtual world economies, they still expect that 80% of active internet users (and Fortune 500 companies) will have a presence in Second Life by 2011.
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